- #SENDING AUDIO FROM MIXER INTO NICECAST INSTALL#
- #SENDING AUDIO FROM MIXER INTO NICECAST MOD#
- #SENDING AUDIO FROM MIXER INTO NICECAST UPDATE#
- #SENDING AUDIO FROM MIXER INTO NICECAST SOFTWARE#
If that is the case, try the Jack demo scenes again. Can you disable all your audio devices except for one, make sure it is configured to only use stereo and test if a clean Unity project in play-mode will have two channels of audio per track in the mixer. This Build is just going to play in a custom setup, so hacking around is admissible.
#SENDING AUDIO FROM MIXER INTO NICECAST MOD#
I don't mind having an external app or server to send all my Unity audio to it, and maybe there is a way to mod Native Audio SDK to select devices.
![sending audio from mixer into nicecast sending audio from mixer into nicecast](https://s3-us-west-2.amazonaws.com/media.forumbee.com/i/5a9a0a4f-dd18-4a41-a66c-ff194d98cd04/h/547.png)
Jack audio is not working for me right now and I don't need to use a DAW so maybe there is an easier way to do it. Using 7x USB 2.1 sound cards and 1x USB 5.1 does work now with multiple Builds, but I need a way to reroute the devices using just one Build, or maybe 1x USB 7.1 to reroute channels and send a mono channel to each 7.1 channel for each display, and at the same time using spatial sound in a different 5.1 sound system, even with another build or app. Each display-speaker has its own sounds and the 5.1 the spatial common sound system. I have 7 different displays with its own speakers and a 5.1 sound system in a room. Now I want to simplify it for performance in just one Build, but audio devices are being an issue.
#SENDING AUDIO FROM MIXER INTO NICECAST SOFTWARE#
The idea is to use a simple hardware setup (that's why I'm using 5.1 and 7.1 USB sound cards, RME products go beyond budget) although I had a relatively-complex software setup with 7 Unity Builds running simultaneously, so I could use different audio devices on each one (that worked nicely). I have multiple USB and virtual devices running, so maybe something else is causing it.
#SENDING AUDIO FROM MIXER INTO NICECAST INSTALL#
I made a fresh install of everything (Jack and ASIO4ALL) just to make sure it's not them. I've been always using ASIO4ALL for simplicity. I haven't changed anything in the scenes (I have surround 7.1 in my default speaker mode but changed also to Stereo, System Sample both in 0, DSP buffer in Best, max virtual in 512 and max real in 32, ) I have LMMS and Ableton working nicely.
![sending audio from mixer into nicecast sending audio from mixer into nicecast](https://file.alternativein.com/img/41826/ladiocast-5.jpg)
Hi, it didn't work either in Unity 2019.3. My main purpose of using jack-audio-for-unity is using multiple USB audio output devices (2x 5.1 systems and 2x 2.1 systems) and 2 different mics (optional) to reroute audio channels to different devices. The only inconsistency I see is that while jackaudio uses 48000, my devices use 44000 (I also have an special mic at 16000). My Jack Audio Connection Kit window is a bit different from the one showed on Github, but I use the same parameters:
![sending audio from mixer into nicecast sending audio from mixer into nicecast](https://i.imgur.com/XKzHbOV.png)
Yes, I followed the instructions in Jack Audio So that's a limitation which I didn't have enough time to pay attention toĮdit: One more thing for completeness: the easiest solution without (too much of) plugins and coding which would make sense would be having external SW handling channel separation (and possibly all audio) communicating with Unity usually via OSC One note to 12 sources though: I *think* you will hit FMOD limit with how many systems are allowed to be created at any given time if you try to use them for all channels at the same time (due to how the plugin is currently designed) It uses FMOD Studio in more direct way (not all of its functionality) and this is done by applying a custom mix matrix to the playing channel so it can be customized in various ways.
![sending audio from mixer into nicecast sending audio from mixer into nicecast](https://pae-web.presonusmusic.com/uploads/news/media/images/32SC_Podcasting_Setup.png)
#SENDING AUDIO FROM MIXER INTO NICECAST UPDATE#
Click to expand.I've spotted this question some time ago but we got around it only recently - in the last update (not yet live on the asset store) I've added new MultichannelOutputDemo demo scene which plays a MONO clip on user selected channel of selected output device - you can test this in demo builds which are linked on the page (the plugin is linked in my signature)